Correction: Virtual Hand Feedback Reduces Reaction Time in an Interactive Finger Reaching Task

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Virtual Hand Feedback Reduces Reaction Time in an Interactive Finger Reaching Task

Computer interaction via visually guided hand or finger movements is a ubiquitous part of daily computer usage in work or gaming. Surprisingly, however, little is known about the performance effects of using virtual limb representations versus simpler cursors. In this study 26 healthy right-handed adults performed cued index finger flexion-extension movements towards an on-screen target while w...

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Waiting for a hand: saccadic reaction time increases in proportion to hand reaction time when reaching under a visuomotor reversal

Although eye movement onset typically precedes hand movement onset when reaching to targets presented in peripheral vision, arm motor commands appear to be issued at around the same time, and possibly in advance, of eye motor commands. A fundamental question, therefore, is whether eye movement initiation is linked or yoked to hand movement. We addressed this issue by having participants reach t...

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The presented study estimates the impact of inconsistency in proprioceptive and visual feedback which can be a side effect of interaction in shared virtual environment. An important factor for interaction in virtual reality is the perception of a partner’s input as communication, not as disturbance. Therefore, the effects of disturbances correlated with a partner’s pre-recorded input are contra...

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ژورنال

عنوان ژورنال: PLOS ONE

سال: 2017

ISSN: 1932-6203

DOI: 10.1371/journal.pone.0176655